using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RewardCardBack")]
	public class RewardCardBack : MonoBehaviour
	{
		public GameObject m_cardbackBone => method_3<GameObject>("m_cardbackBone");

		public UberText m_cardbackTitle => method_3<UberText>("m_cardbackTitle");

		public UberText m_cardbackName => method_3<UberText>("m_cardbackName");

		public int m_CardBackID => method_2<int>("m_CardBackID");

		public bool m_Ready => method_2<bool>("m_Ready");

		public Actor m_actor => method_3<Actor>("m_actor");

		public GameLayer m_layer => method_2<GameLayer>("m_layer");

		public RewardCardBack(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RewardCardBack(IntPtr address)
			: this(address, "RewardCardBack")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public bool IsReady()
		{
			return method_11<bool>("IsReady", Array.Empty<object>());
		}

		public void LoadCardBack(CardBackRewardData cardbackData, GameLayer layer)
		{
			method_8("LoadCardBack", cardbackData, layer);
		}

		public void Death()
		{
			method_8("Death");
		}

		public void OnCardBackLoaded(CardBackManager.LoadCardBackData cardbackData)
		{
			method_8("OnCardBackLoaded", cardbackData);
		}
	}
}
